
Just went into a quick coop with the UI back at optimum and my aim is proper again.

Thank you so much for bring this up!!!! Early last year, I went to a 120hz 4k monitor and I resized the UI.sometime thereafter I became frustrated when playing with my aim, but I never put the 2 together. May just need some time to re-adapt to the smaller UI. Statistics and feelings aside, is it at all possible that altering the UI Scale can have an effect (even a minor one) on one's point of aim? I would like to think not, but I felt that my aim was better - more precise - with the 125% UI Scale, and I don't think I can go back to 125 from 100 due to the overlapping UI elements. for example, if the enemy ship is broadside and you think they are going about 30 knots, aim at the 30 mark. gauge your target ships speed and aim accordingly. it gives you a simple line with 10, 20, 30, and 40 markings. I realize that this is purely anecdotal evidence, but after over 6,000 battles I'd like to think I have a pretty solid feel on how to aim for results and I know many other players have a 'feel' for things like aim so its not totally baseless. nomogram modern ( which is different from nomogram classic fyi) has made aiming much more simpler to use. Since that change it feels like my aim is off just a little - getting many more overpens and non-pens than I think I should. In my attempts to fix this I deleted preferences.xml, my entire res_mods folder, and reset my UI Scale from 125% to 100%.

I had a problem this week where I had some UI elements that were overlapping, making them difficult to see during battles. I will preface this by first admitting that this could be an extended streak of poor RNG, and also that the sample size isn't statistically significant (yet).
